Display Name = ""
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 22, 15, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 54, 15, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 93, 19, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 332, 158, 40, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a one-way warp crystal..."])
    ShowText(["Shall we escape from this mountaintop?"])
    ShowChoices([["Don't Escape", "Escape"], 1])
    When([0, "脱出しない"])
      Empty([])

    When([1, "脱出する"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 331, 10, 66, 2, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 6
Name = "天界エデン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([78, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([953, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["'Divine Thunder Forging Method'..."])
    ShowText(["It seems to be a book about forging techniques."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is... not of this world, is it?"])
    ShowText(["It seems to be a forbidden book that has stepped into the chaotic realm."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If it's holy forging techniques, it would fall under the domain of sacred forging."])
    ShowText(["Let's show this book to Lara in Iliasburg――"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["B", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I obtained Angel Liquid!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this the potion that turns humans into angels...?"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I created this in jest thousands of years ago."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In theory, it can transform humans into angels, but..."])
      ShowText(["The body can't withstand the sudden increase in holy elements and will die."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I created this in jest thousands of years ago."])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In theory, it can transform humans into angels, but..."])
      ShowText(["The body can't withstand the sudden increase in holy elements and will die."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I created this in jest thousands of years ago."])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In theory, it can transform humans into angels, but..."])
      ShowText(["The body can't withstand the sudden increase in holy elements and will die."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Isn't this a complete failure?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Isn't this a complete failure?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Isn't this a complete failure?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 1])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["For now, let's store this in the treasure chest..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["For now, let's store this in the treasure chest..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["For now, let's store this in the treasure chest..."])
        Empty([])
      BranchEnd([])
      ControlSelfSwitch(["B", 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I returned the Angel Liquid to the treasure chest..."])
      Wait([30])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["If Promestein is here..."])
        ShowText(["We should be able to mass-produce this experimental potion."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["If Promestein is here..."])
        ShowText(["We should be able to mass-produce this experimental potion."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["If Promestein is here..."])
        ShowText(["We should be able to mass-produce this experimental potion."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 7141, 0])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["Promestein, improve this drug."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The structure of the medicine looks like this."])
        ShowText(["With your current abilities, you should be able to improve and mass-produce it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["Promestein, improve this drug."])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The structure of the medicine looks like this."])
        ShowText(["With your current abilities, you should be able to improve and mass-produce it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["However, I have an idea."])
        ShowText(["Promestein, improve this drug."])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["The structure of the medicine looks like this."])
        ShowText(["With your current abilities, you should be able to improve and mass-produce it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["I see... It seems feasible."])
      ShowText(["Let's return to the lab and get to work right away!"])
      ControlSwitches([7138, 7138, 0])
      PlayME(["RPG::ME(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The transformation from human to angel has become possible!"])
      Wait([60])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "エデン"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems that a large amount of holy essence is gathering here."])
      ShowText(["However, we currently have no use for it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems that a large amount of holy essence is gathering here."])
      ShowText(["However, we currently have no use for it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems that a large amount of holy essence is gathering here."])
      ShowText(["However, we currently have no use for it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1383, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Is my power still insufficient...?"])
      ShowText(["I feel inadequate."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1384, 0])
      ShowTextAttributes(["eden_fc1", 3, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Is my power still insufficient...?"])
      ShowText(["I feel inadequate."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1388, 0])
      ShowTextAttributes(["eden_fc5", 0, 0, 2])
      ShowText(["\\n<Eden Trinity>"])
      ShowText(["Is my power still insufficient...?"])
      ShowText(["I feel inadequate."])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_merkava_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden was fighting an unknown apoptosis!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Eden, are you okay!?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What on earth happened...?"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Luka, Lady Ilias... I apologize for troubling you."])
    ShowText(["As you can see, we were hindered by a powerful apoptosis."])
    ShowTextAttributes(["merkava_fc1", 0, 0, 2])
    ShowText(["\\n<Merkabah>"])
    ShowText(["We are the chariot of Goddess..."])
    ShowText(["We will not allow the power of this mountain to be stolen."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What do you mean, the chariot of Goddess...?"])
    ShowText(["I am that Goddess!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["This guy feels like he overlaps with my design philosophy..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["merkava_fc1", 0, 0, 2])
    ShowText(["\\n<Merkabah>"])
    ShowText(["Are you also thieves...?"])
    ShowText(["Then, I will punish you!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are coming at me without question..."])
    ShowText(["There's no helping it, let's fight back!"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Thank you all for your support..."])
    ShowText(["Of course, this Eden will fight alongside you!"])
    ErasePicture([5])
    Script(["add_actor_ex(383)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden has returned to the party!"])
    Wait([60])
    ConditionalBranch([4, 385, 0])
      ShowTextAttributes(["eden_fc2", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["This Eden will fight alongside us...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 386, 0])
      ShowTextAttributes(["eden_fc4", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["This Eden will fight alongside us...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 387, 0])
      ShowTextAttributes(["eden_fc3", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["This Eden shall lend her power..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["To think of attacking Ilias..."])
      ShowText(["You Goddessly enemy, I shall vanquish you..."])
      Empty([])

    BranchEnd([])
    ControlSwitches([81, 81, 0])
    BattleProcessing([0, 2203, false, false])
    ControlSwitches([81, 81, 1])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["In the weapons duel, I have won!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This Merkabah was quite strong as well..."])
    ShowText(["It seems to have absorbed a large amount of holy essence."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["However, that power has returned as well."])
    ShowText(["A vast energy fills this body of mine――"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["With this――"])
    Wait([30])
    ShowAnimation([12, 501, false])
    Wait([60])
    ControlVariables([1346, 1346, 0, 0, 2])
    Wait([120])
    ShowPicture([5, "80_eden_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc1", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Oh, this body is overflowing with power..."])
    ShowText(["Behold, Ilias! I have finally reached a magnificent form!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ah, yes."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(I don't really like this form, huh...)"])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["(She's very obvious about her attitude...)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["(She's very obvious about her attitude...)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaos Alipheese>"])
      ShowText(["(She's very obvious about her attitude...)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Script(["delete_actor_ex(385)"])
    ScriptMore(["delete_actor_ex(386)"])
    ScriptMore(["delete_actor_ex(387)"])
    SetEventLocation([6, 0, 56, 59, 8])
    SetEventLocation([15, 0, 56, 59, 8])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["eden_fc4", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["You have regained your true power, Eden."])
    ShowText(["With this, we should be able to unite..."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Shall we try it once more?"])
    ShowTextAttributes(["eden_fc1", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["If the unification goes well... this time,"])
    ShowText(["I hope it will be a form that pleases Ilias."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(She was aware that this form is not favored...)"])
    ShowTextAttributes(["eden_fc1", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["The method of unification is..."])
    ShowText(["Indeed, the body knows it well."])
    ShowTextAttributes(["eden_fc4", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Originally, we were beings that were one..."])
    ShowText(["If we overlap our souls, we should return to our original oneness."])
    ShowTextAttributes(["eden_fc3", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Well then, shall we proceed..."])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The three Edens intertwine their souls and bodies――"])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowPicture([5, "80_eden_st62", 0, 0, 0, 0, 100, 100, 255, 0])
    ControlVariables([1346, 1346, 0, 0, 3])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then――"])
    ShowText(["The ultimate form of the three Edens has finally descended!"])
    Wait([90])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["The fusion has been completed."])
    ShowText(["It seems the three Edens have become one, obtaining the form of the Trinity."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh, wonderful!"])
    ShowText(["This is it, the form I envisioned for you!"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["I am truly honored by your praise."])
    ShowText(["As always…… no, I shall devote three times the loyalty."])
    ErasePicture([5])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(388)"])
    Script(["level_adjust(388,230)"])
    ScriptMore(["set_class_level(388, 5, 10, false, false)"])
    ScriptMore(["set_class_level(388, 6, 10, false, false)"])
    ScriptMore(["set_class_level(388, 9, 10, false, false)"])
    ScriptMore(["set_class_level(388, 10, 10, false, false)"])
    ScriptMore(["set_class_level(388, 11, 10, false, false)"])
    ScriptMore(["set_class_level(388, 22, 10, false, false)"])
    ScriptMore(["set_class_level(388, 28, 10, false, false)"])
    ScriptMore(["set_class_level(388, 29, 10, false, false)"])
    ScriptMore(["set_class_level(388, 44, 10, false, false)"])
    ScriptMore(["set_class_level(388, 45, 10, false, false)"])
    ScriptMore(["set_class_level(388, 46, 10, false, false)"])
    Script(["set_class_level(388, 52, 10, false, false)"])
    ScriptMore(["set_class_level(388, 56, 10, false, false)"])
    ScriptMore(["set_class_level(388, 57, 10, false, false)"])
    ScriptMore(["set_class_level(388, 58, 10, false, false)"])
    ScriptMore(["set_class_level(388, 62, 10, false, false)"])
    ScriptMore(["set_class_level(388, 74, 10, false, false)"])
    ScriptMore(["set_class_level(388, 84, 10, false, false)"])
    ScriptMore(["set_class_level(388, 85, 10, false, false)"])
    ScriptMore(["set_class_level(388, 134, 10, false, false)"])
    ScriptMore(["set_class_level(388, 364, 10, false, false)"])
    ScriptMore(["set_class_level(388, 366, 10, false, false)"])
    ScriptMore(["set_class_level(388, 367, 10, false, false)"])
    Script(["set_class_level(388, 370, 20, false, false)"])
    ScriptMore(["set_class_level(388, 7004, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7005, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7008, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7009, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7013, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7017, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7026, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7034, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7053, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7055, 15, false, false)"])
    Script(["set_class_level(388, 7058, 20, false, false)"])
    ScriptMore(["set_class_level(388, 7061, 20, false, false)"])
    ScriptMore(["set_class_level(388, 3, 10, false, false)"])
    ScriptMore(["set_class_level(388, 4, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7, 10, false, false)"])
    ScriptMore(["set_class_level(388, 8, 10, false, false)"])
    ScriptMore(["set_class_level(388, 12, 10, false, false)"])
    ScriptMore(["set_class_level(388, 13, 10, false, false)"])
    ScriptMore(["set_class_level(388, 14, 10, false, false)"])
    ScriptMore(["set_class_level(388, 19, 10, false, false)"])
    ScriptMore(["set_class_level(388, 20, 10, false, false)"])
    ScriptMore(["set_class_level(388, 33, 10, false, false)"])
    Script(["set_class_level(388, 42, 10, false, false)"])
    ScriptMore(["set_class_level(388, 7011, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7012, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7014, 15, false, false)"])
    ScriptMore(["set_class_level(388, 7057, 20, false, false)"])
    Script(["actor_copy(385,388)"])
    ScriptMore(["actor_copy(387,388)"])
    RecoverAll([0, 388])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden Trinity has joined the party!"])
    ControlSwitches([7030, 7030, 0])
    Script(["set_actor_had(384)"])
    ControlVariables([1346, 1346, 0, 0, 4])
    Wait([60])
    Script(["gain_medal(190)"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["You've become impressive, Eden……"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Ah, I'm overwhelmed with emotion……"])
    ShowTextAttributes(["micaela_fc3", 0, 0, 2])
    ShowText(["\\n<Micaela>"])
    ShowText(["Now I can leave Lady Ilias in peace."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Ah, leave it to me……"])
    ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["As expected of Big Sister Eden……"])
    ShowText(["I can feel a heavy strength and divinity."])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Ah~"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["Big Sis, you look cool!"])
    ShowTextAttributes(["eden_fc5", 1, 0, 2])
    ShowText(["\\n<Eden Trinity>"])
    ShowText(["Ahhh――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You seem very happy……"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["I'm glad――!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["As a colleague, I am proud……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, with this, Eden has gained immense power."])
    ShowText(["Though fierce battles will continue, she will surely shine brightly."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Now, let's continue our adventure."])
    ShowText(["To clear the chaos from this world—"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"dungeon_seizan\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([728, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "魔界エデン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1418, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a one-way warp crystal..."])
    ShowText(["Shall we escape from this mountaintop?"])
    ShowChoices([["Don't Escape", "Escape"], 1])
    When([0, "脱出しない"])
      Empty([])

    When([1, "脱出する"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 331, 66, 75, 2, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2935, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a one-way warp crystal..."])
    ShowText(["Shall we escape from this mountaintop?"])
    ShowChoices([["Don't Escape", "Escape"], 1])
    When([0, "脱出しない"])
      Empty([])

    When([1, "脱出する"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 331, 64, 39, 2, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a one-way warp crystal..."])
    ShowText(["Shall we escape from this mountaintop?"])
    ShowChoices([["Don't Escape", "Escape"], 1])
    When([0, "脱出しない"])
      Empty([])

    When([1, "脱出する"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 331, 16, 47, 2, 1])
      Empty([])

    ChoicesEnd([])
    Empty([])
